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'''Alain Trottier''' was an amateur scholar based in [[Monte Carlo]]. He was interested in obscure topics like divination, and was married. He knew and appreciated psychic [[Sophia Hapgood]]. In [[1939]], [[Indiana Jones]] used his help to acquire the [[Sunstone]] in his search for [[Atlantis]].
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'''Alain Trottier''' was an amateur scholar based in [[Monte Carlo]]. He was superstitious interested in obscure topics like divination, and was married. He knew and appreciated psychic [[Sophia Hapgood]]. In [[1939]], [[Indiana Jones]] used his help to acquire the [[Sunstone]] in his search for [[Atlantis]]. In order to gain his trust, Trottier asked Indy about a topic found only in the [[Lost Dialogue]].
   
 
==Behind the scenes==
 
==Behind the scenes==
 
Trottier appears in the game ''[[Indiana Jones and the Fate of Atlantis]]'' however his role differs according to the player's approach. There are about three different options.
 
Trottier appears in the game ''[[Indiana Jones and the Fate of Atlantis]]'' however his role differs according to the player's approach. There are about three different options.
*In the Team path, Indy and Sophia can bring him in a séance so that they can obtain a [[Sunstone]] from him. Sophia can correctly guess his questions and persuade him to leave the Sunstone to her - a difficult feat, as the last question has a purely random element, and the odds are against the player - or Indy can disguise himself as a ghost and frighten Trottier away, leaving the Sunstone behind.
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*In the Team path, Indy and Sophia can bring him in a séance so that they can obtain a [[Sunstone]] from him. When meeting Trottier he reveals something about himself, like his greatest fear and the divination he practiced that day, which is random. The player can use this information so that Sophia can correctly guess his questions and persuade him to leave the Sunstone to her - the last question however has a purely random element; an alternative way for Indy is to disguise himself as a ghost and frighten Trottier away, leaving the Sunstone behind.
 
*In the Wits path, Trottier simply will give Indy his business card, which will allow him to approach [[Omar al-Jabbar]]. Trottier will be approached by Nazi agents who will use Sophia Hapgood as a bait. When Indiana goes to warn him, he will be captured by Nazi agents, whom Indy must pursue and crash their car in order to save him. During the fray, Trottier threw the Sunstone out of the car's window and Indy must look in the streets of Monte Carlo to find it.
 
*In the Wits path, Trottier simply will give Indy his business card, which will allow him to approach [[Omar al-Jabbar]]. Trottier will be approached by Nazi agents who will use Sophia Hapgood as a bait. When Indiana goes to warn him, he will be captured by Nazi agents, whom Indy must pursue and crash their car in order to save him. During the fray, Trottier threw the Sunstone out of the car's window and Indy must look in the streets of Monte Carlo to find it.
 
*In the Fists path, Trottier simply will give Indy his business card and won't be seen again. The Sunstone will be found in a wholly different place.
 
*In the Fists path, Trottier simply will give Indy his business card and won't be seen again. The Sunstone will be found in a wholly different place.

Revision as of 19:07, 20 May 2011


Alain Trottier was an amateur scholar based in Monte Carlo. He was superstitious interested in obscure topics like divination, and was married. He knew and appreciated psychic Sophia Hapgood. In 1939, Indiana Jones used his help to acquire the Sunstone in his search for Atlantis. In order to gain his trust, Trottier asked Indy about a topic found only in the Lost Dialogue.

Behind the scenes

Trottier appears in the game Indiana Jones and the Fate of Atlantis however his role differs according to the player's approach. There are about three different options.

  • In the Team path, Indy and Sophia can bring him in a séance so that they can obtain a Sunstone from him. When meeting Trottier he reveals something about himself, like his greatest fear and the divination he practiced that day, which is random. The player can use this information so that Sophia can correctly guess his questions and persuade him to leave the Sunstone to her - the last question however has a purely random element; an alternative way for Indy is to disguise himself as a ghost and frighten Trottier away, leaving the Sunstone behind.
  • In the Wits path, Trottier simply will give Indy his business card, which will allow him to approach Omar al-Jabbar. Trottier will be approached by Nazi agents who will use Sophia Hapgood as a bait. When Indiana goes to warn him, he will be captured by Nazi agents, whom Indy must pursue and crash their car in order to save him. During the fray, Trottier threw the Sunstone out of the car's window and Indy must look in the streets of Monte Carlo to find it.
  • In the Fists path, Trottier simply will give Indy his business card and won't be seen again. The Sunstone will be found in a wholly different place.

In the comic, a relevant character "C. Trottier" appears, whose role is minimal to the story.

Appearances

Sources