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|timeline = November [[1934]] - September [[1935]]
 
|timeline = November [[1934]] - September [[1935]]
 
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'''''Indiana Jones Magic & Mysticism: The Dark Continent''''' is a roleplaying supplement written by [[Lee Garvin]] and published by [[West End Games]] in [[1997]]. The book provides information on the practice of magic in African societies, and detailed rules for magic using the D6 System rules. It includes a framing story written in epistolary form, about the search for the long-lost British [[antropology|anthropologist]] [[Sir]] [[Adrian Braidthwaite]] by [[Alan James Mauberg]], a graduate student from the [[University of Chicago]], as well as an adventure set after Braidthwaite is found.
 
'''''Indiana Jones Magic & Mysticism: The Dark Continent''''' is a roleplaying supplement written by [[Lee Garvin]] and published by [[West End Games]] in [[1997]]. The book provides information on the practice of magic in African societies, and detailed rules for magic using the D6 System rules. It includes a framing story written in epistolary form, about the search for the long-lost British [[antropology|anthropologist]] [[Sir Adrian Braidthwaite]] by [[Alan Mauberg]], a graduate student from the [[University of Chicago]], as well as an adventure set after Braidthwaite is found.
 
   
 
==Publisher's summary==
 
==Publisher's summary==
 
''Magic in Its Most Primal Form''
 
''Magic in Its Most Primal Form''
   
''Join [[Alan Mauberg]]'s expedition to track down eminent anthropologist Dr. [[Adrian Braidthwaite]], lost in darkest [[Africa]] while researching shamanistic and spiritual phenomena. Learn of mysterious magical and mystical forces, methods for shaping this energy to accomplish specific feats, and other secrets of the deep jungle that have yet to escape into the civilized world.''
+
''Join [[Alan James Mauberg|Alan Mauberg]]'s expedition to track down eminent anthropologist Dr. [[Adrian Braidthwaite]], lost in darkest [[Africa]] while researching shamanistic and spiritual phenomena. Learn of mysterious magical and mystical forces, methods for shaping this energy to accomplish specific feats, and other secrets of the deep jungle that have yet to escape into the civilized world.''
   
Magic & Mysticism: The Dark Continent'' shows gamemasters and players how to bring magic into the world of ''[[Indiana Jones {franchise)|Indiana Jones]]''. Unearth information on three distinct types of magic:''
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Magic & Mysticism: The Dark Continent'' shows gamemasters and players how to bring magic into the world of ''[[Indiana Jones (franchise)|Indiana Jones]]''. Unearth information on three distinct types of magic:''
   
 
*''Shamanism: the art of calling and controlling spirits.''
 
*''Shamanism: the art of calling and controlling spirits.''
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''By the way, you might want to bring a weapon....''
 
''By the way, you might want to bring a weapon....''
  +
   
 
==Contents==
 
==Contents==

Revision as of 22:02, 3 January 2020

Indiana Jones Magic & Mysticism: The Dark Continent is a roleplaying supplement written by Lee Garvin and published by West End Games in 1997. The book provides information on the practice of magic in African societies, and detailed rules for magic using the D6 System rules. It includes a framing story written in epistolary form, about the search for the long-lost British anthropologist Sir Adrian Braidthwaite by Alan James Mauberg, a graduate student from the University of Chicago, as well as an adventure set after Braidthwaite is found.

Publisher's summary

Magic in Its Most Primal Form

Join Alan Mauberg's expedition to track down eminent anthropologist Dr. Adrian Braidthwaite, lost in darkest Africa while researching shamanistic and spiritual phenomena. Learn of mysterious magical and mystical forces, methods for shaping this energy to accomplish specific feats, and other secrets of the deep jungle that have yet to escape into the civilized world.

Magic & Mysticism: The Dark Continent shows gamemasters and players how to bring magic into the world of Indiana Jones. Unearth information on three distinct types of magic:

  • Shamanism: the art of calling and controlling spirits.
  • Witchcraft: powerful magic that comes at a price.
  • Sorcery: using deadly forces to attack your enemies.

Plus guidelines to create characters who can wield these dangerous powers!

By the way, you might want to bring a weapon....


Contents

  • Introduction
  • Chapter One: Witchcraft
  • Chapter Two: Shamanism
  • Chapter Three: Sorcery
  • The Wrath of the Yantai
  • Appendix: Masterbook/D6 Conversion